Area of Interaction: Human Ingenuity Awareness and understanding of how new software systems have democratized technology.
Unit Question:
Context:
Can you read and write? Literacy, in the traditional sense, can be described and being able to read and write. The same can be said for digital literacy. To consider yourself truly literate, you need to not only consume technology (read) but you need to be able to create with technology as well (write). In the recent past, only a relatively few people with years of training, working for large corporations could create applications. You needed technical expertise to be creative.
Today new software has enabled anyone to create their own apps and bring them to market quite easily without needing know how to 'code'. You just need a little creativity, originality and the time to learn the software system.
Task:
Almost all teenagers are experts in playing electronic games on many types of digital devices. Can we use these hours spent playing apps to design the next Angry Birds? You will design and make a simple and fun game app using GameSalad. Firstly you need to complete some tutorials to become familiar with GameSalad and then you are free to design and create any game you like.
Your success criteria will be: originality, gameplay and simply how much fun they are to play.
Key Terms
Coding/scripting Outsourcing App Store Application Accelerometer Attribute Debugging Function Interpolate Spawn
MYP Technology Objectives
Assessment Tasks Checklist
Investigate Due: 4th MarInvestigate Objectives:Identify the Problem. (Research)
Evaluate the importance of the problem for life, society and the environment.
Outline the design brief.
Develop A Design Brief.
Formulate and discuss appropriate questions that guide the investigation.
Identify and acknowledge a range of appropriate sources of information.
Collect, analyse, select, organize and evaluate information.
Evaluate the sources of information.
Formulate a Design Specification.
List the specific requirements that must be met by the product/solution.
Design tests to evaluate the product/solution against the design specification.
This design challenge is:
"There's an App for That!"
or App, App & Away! or If You're Appy and You Know it...or Don't Worry, Be Appy...Download these .zip files and add them to your Images & Sounds library.
GameSalad Forum
Systems provide a pathway for creativity.
Human Ingenuity
Awareness and understanding of how new software systems have democratized technology.
Context:
Can you read and write?
Literacy, in the traditional sense, can be described and being able to read and write. The same can be said for digital literacy. To consider yourself truly literate, you need to not only consume technology (read) but you need to be able to create with technology as well (write). In the recent past, only a relatively few people with years of training, working for large corporations could create applications.
You needed technical expertise to be creative.
Today new software has enabled anyone to create their own apps and bring them to market quite easily without needing know how to 'code'. You just need a little creativity, originality and the time to learn the software system.
Almost all teenagers are experts in playing electronic games on many types of digital devices. Can we use these hours spent playing apps to design the next Angry Birds? You will design and make a simple and fun game app using GameSalad. Firstly you need to complete some tutorials to become familiar with GameSalad and then you are free to design and create any game you like.
Your success criteria will be: originality, gameplay and simply how much fun they are to play.
Coding/scripting
Outsourcing
App Store
Application
Accelerometer
Attribute
Debugging
Function
Interpolate
Spawn
Develop A Design Brief.
Formulate a Design Specification.
Investigate examples here!
Rubric Here
Extra Video Tutorials for GameSalad.
GameSalad Cookbook
EddieVanHalen98
Tshirtbooth
Develop A Design Brief.
Formulate a Design Specification.
GameSalad user Manual:
Design Objectives
Design a Product or Solution
Exemplar student Design work HERE
Rubric Here
Design a Product or Solution:
- Create several (4-6) 'doodle' page(s) of thumb-nail sketches of ideas for the games.
Consider:* Genre
Plan a Product or Solution
Exemplar PLAN work
Try: Toms Planner!
Create the Product or Solution
Use Appropriate Techniques and Equipment
Follow the Plan
Create examples HERE
Create Rubric Here
Create the Product or Solution
Use various techniques avaliable to you and document your skills!
Use Appropriate Techniques and Equipment
Follow the Plan
Evaluate your Product or Solution
Evaluate your Use of the Design Cycle.
Evaluate example found HERE
Evaluate Rubric Here
Evaluate your Product or Solution
Evaluate your completed game using the Design Spec as a checklist. (Complete sentences)
Test your game in a practical way and record its performance
Reflect upon the impact of educational games such as your on learning
Describe, in detail, how you could improve your design based upon the results of these tests
Evaluate your Use of the Design Cycle.
What would you do better next time? What parts of the design process worked well?Reflect upon your efforts at each stage of the design cycle.