Mini Light Project.

Significant Concept:
Unit Question:

Area of Interaction:
Key Words:
Light Emitting Diode
Button Cell
Acrylic
Electronic Circuit
Conductors
Insulators
Laser Cutter
Context:
The Mini Light Project will introduce Technology students to basic electronic circuits and components. The use of Computer Aided Design (CAD) will be further developed and Computer Aided Manufacture (CAM) using the laser cutter will be introduced.
Task:
Your task is to design and make a pocket sized, LED flashlight. You need to identify the need for the light (how you would use it) and design accordingly.


INVESTIGATE:

Identify the Problem.

  • Write a paragraph explaining situations where having a small, pocket size light would be useful. I would expect you to to describe 2-3 different situations. What is the 'need' for a light? Where is it being used? Who would use it?
  • Write a Design Brief to explain which situation you will design for.
E.g:
I will design a............ to be used by ................when they are/need to.............

Develop the Design Brief:

  • Write a Product Analysis: Find of 3 or 4 photographs of 'mini-lights' for inspiration. Describe in terms of; materials, style, shape, colour, where they might be used, and ideas to inspire.
  • Components Research: Create a 4 x 3 table like below and complete.
Name & Description
Picture
Size
L.E.D


Button Cell Battery
Supplies power for the light


Acrylic

4 pieces of
60 x 60 x 3
  • Draw a pictorial circuit diagram of a simple LED circuit.
  • Draw a circuit diagram using circuit symbols.

Formulate a Design Specification:

  • Copy the design specification bellow and add extra points where indicated. Can you think of testing ideas.
Specification
Test: (How could you test this?)
General:
- Will a single super-bright L.E.D
-

Function (How it works)
-
- Must be remain off when not in use.
-

Aesthetics: (the looks)
-
-

Safety:
- Must have not sharp edges or points
-

Quality:
- Button switch sould not jam.
-


Level
Criteria: A - Investigate (MYP Criteria)
Criteria: A - Investigate (Our Criteria)

1-2
You have investigated the problem, collecting information from sources.
You have written a very short design brief.
You have some pictures of lights, without descriptions and you have not competed either the component research or circuit experiments.
You have copied the design specification.

3-4
You have stated the problem in the form of a design brief.
You have investigated the problem, selecting information from some acknowledged sources.
You have listed some specifications that must be met by the product/solution.
You have written design brief that states the reason for making the light.
You have 2-3 pictures of lights, in a table, described in terms of materials used, style and ideas you might use.
You have completed the component research and/or experiments with little referencing.
You have copied the design specification and have added 2-3 new points of your own. You have suggested tests.

5-6
You have created a design brief. You have described the problem.
You have investigated the problem, logically organizing information from a broad range of acknowledged sources.
You have listed a range of specifications that must be met by the product/solution.
You have written design brief that describes the reason for making the game very clearly. (Who, why, where)
You have 4 or more pictures of lights in a table each one described in terms of materials used, style, and ideas you might use.
You have completed the component research and experiments with complete referencing.
You have copied the design specification and have added 4+ new points of your own. You have suggested sensible tests.



DESIGN:

Design a Product or Solution:
  1. Create 2-3 colourful, ISOMETRIC designs for your light.
  2. Scan & upload these to your Design Page
  3. Copy your Design Specification and use it to evaluate your designs.
  4. Explain your choice of final design (which is best and why)

Level
Criteria B: - Design (MYP Criteria)
Criteria B: - Design (Our Criteria)

1-2
You have generated one design, and made some attempt to describe it.
You have drawn 1 isometric sketch a light idea.You have copied the Design Specification

3-4
You have generated a design, described it and have compared it against the design specifications
You have drawn 1-2 neat and rendered isometric sketches of light ideas.You have copied the Design Specification and have somewhat evaluated your design(s).You have mentioned your choice of design.

5-6
You have generated a final design, explained it and have comparing it against the design specifications.
You have drawn 3 very neat and well rendered isometric sketches of light ideas.
You have copied the Design Specification and have fully evaluated each design.
You have explained your choice of design clearly.



PLAN:

Plan a Product or Solution:
  1. In groups, sort the steps given into the correct order.
  2. On your Plan page, create a table: | STEPS | TIME |
  3. Input all 16 steps in the correct order
  4. Add any additional steps needed for your unique design and indicate a 'guesstimate' time to complete the step
  5. Briefly evaluate your plan. (Does it make sense? Could someone else make your game following this plan? Where might it go wrong?)


Level
Criteria C: - Plan (MYP Criteria)
Criteria C: - Plan (Our Criteria)

1-2
You have produced a plan that contains some details of the steps required to complete the design.
You have put the 21 steps into the correct order.
You have made some attempt to include tools and/or time

3-4
You have produced a plan that contains a number of logical steps that include time.
You have put the 21 steps into the correct order.
You have included tools and time with few errors.
You have made some attempt at evaluating the plan

5-6
You have produced a plan that contains a number of detailed,
logical steps that describe the use of resources and time.
You have described possible problems with the plan.
You have put the 21 steps into the correct order.
You have included tools and time with no errors.
You have described possible problems with the plan.


CREATE:
toon.jpeg
toon.jpeg


Create a product or solution.
1. Copy your plan onto your Create page.
2. Take screen shot & photographs for most steps along the way as you make your light.
3. Make a comment for each lesson about what happened, what went right and what went wrong. How did you solve problems?
4. If you have changed from you original design, explain why these changes happened.
5. Two, high quality, photographs of your finished light.


Level
Criteria D: - Create (MYP Criteria)
Criteria D: - Create (Our Criteria)

1-2
You have created at least part of a product/solution.
You have almost completed your game.
There are no, or very few (1 or 2), photographs on your Create page

3-4
You have used appropriate techniques and equipment.
You have considered the plan resulting in a product/solution of good quality.
You have completed your game and it is of good quality.
It plays well.
You have several (5+) photographs, with some descriptions, on your Create page

5-6
You have competently used appropriate techniques and equipment. You have followed the plan, resulting in a product/solution of appropriate quality.
You have completed your game and it is of excellent quality.
It plays really well.
You have many (5+) photographs, with detailed descriptions, on your Create page

EVALUATE:
test.jpeg
test.jpeg

1. Insert a photograph of your light onto your Evaluate page
2. Copy the Design Specification and use it to evaluate your finished game.
3. User Trial: Have 3-5 other students use your light and get their feedback.
4. Field Test: Use your light in different situations. (Take a photo) Have you met the design challenge? (one paragraph)
5. Make suggestions as how you could improve you light.
6. Reflect on your own learning. What did you de well and how could you improve next time.






Level
Criteria E: - Evaluate (MYP Criteria)
Criteria E : - Evaluate (Our Criteria)

1-2
You have commented the success of the product/solution or your own performance.
You have made some comments about your game and/or have included the comments from other students.

3-4
You have considered the success of the product/solution and your own performance and suggested ways in which these could be improved.
You have compared the final product/solution against some of the design specification requirements.
You have evaluated your game using the design specification and have a few user trials.
You have made suggestions about how to improve your game and your own learning.

5-6
You have considered the success of the product/solution based on the results of testing and your own views.
You have provided an evaluation of your own performance at different stages of the design cycle and suggested improvements.
You have provided some evaluation of the impact of the product/solution on individuals and/or our community.
You have evaluated your game using the design specification and have a several user trials. (with photos)
You have made suggestions about how to improve your game and have done a filed trial. (with photos)
You have reflected upon your own leaning (with ways to improve) and have explained how well you have met the design challenge.