Community Service: Taking Action by by using our skills with technology to design learning aids to help the school community.
Unit Question:
How can we use technology help support learning?
Context
The development of fine motor skills in young children is an important step in their learning. Learning how to write and how to express them selves through drawing can be frustrating for many students. Teachers employ many strategies to help develop the physical skills to facilitate academic understanding. Task: To design and create an educational game to assist the lower primary teachers. The game will be a "steady hand' type buzzing game. It should help the students develop their fine motor skills as well as academics. It should be age appropriate in terms of content and skill level. It should be appealing for the target group.
Investigate Due: 14th Sept
MYP Technology Objectives
Assessment Tasks Checklist
Investigate Objectives:Identify the Problem. (Research)
Evaluate the importance of the problem for life, society and the environment.
Outline the design brief.
Develop A Design Brief.
Formulate and discuss appropriate questions that guide the investigation.
Identify and acknowledge a range of appropriate sources of information.
Collect, analyse, select, organize and evaluate information.
Evaluate the sources of information.
Formulate a Design Specification.
List the specific requirements that must be met by the product/solution.
Design tests to evaluate the product/solution against the design specification.
Write a design brief based upon your conversations with teachers and you research into learning development. Be sure to address the needs of the teachers and students.
Develop A Design Brief.
Write guiding questions: what do you need to understand in order to complete this design task? Write a research plan...outline how you will conduct your research. What kind of research?
Present you research using ICT. (graphs, charts etc)
Use primary sources of information (where possible). Visit the classroom where they will/could be used, take photos/measurements, interview the students,.. Remember to survey student likes/dislikes. What is cool for a 5 yr old boy or girl?
Handle size is important. Can you test grip size? Ergonomic consideration for children? Test for fine motor skills...Mrs Hudson's books are great for ideas. (Mazes, target activity etc) What about physical skill tests?
Evaluate the above sources of information. eg if a review site, is it reputable? Interview with children?
Conduct a product analysis into similar products. (educational games/aids as well as 'buzzing type skill games.) Perhaps use Pinterest
Research into: construction techniques & materials:
3D printing
soldering
vacuuming forming
timber box construction
Fully reference your sources. Fore each secondary source (eg a website) evaluate its value/reliability Please gather as much information from primary sources as possible. (bibliography)
Summarize your research...can you 'answer' your guiding questions? What have you discovered about designer products and indeed speaker design?
Formulate a Design Specification.
Divide your specification into 2 columns; Desired and Required. List the specific requirements of your client.
List the requirements of good aesthetics/design Describe the practical requirements/function.
Design and explain multiple tests for your completed product.
How will you know it helps instruct the children? How will you know if they meet the needs of your client? (teacher) Durability? How will it perform? Under what conditions? Is it fun?
Design Due: 17th Oct Design Objectives: Design a Product or Solution
Generate several feasible designs that meet the design specification
Evaluate the designs against the design specification
Design Tasks: Design a Product or Solution:
Create a 'doodle' page(s) of thumb-nail sketches of ideas for the game.
There should be many different ideas for the major components.
Plan Tasks:Plan your Product or Solution Make a detailed 'Plan of Manufacture' that can step by step guide you through the making of your game. Break it up into sections as needed (Sketch-up design, electronic assembly etc).
Include tools, equipment, materials and processes needed. Should be clear enough for someone else to follow.
Complete a circuit diagram either as a pictogram or using Frtizing
Create a materials list of every thing you need. (like a shopping list) Include sizes (length x width x thickness), how many, colour etc
Create a Gantt Chart to plan your time using the sections created in the above Pan of Manufacture.
Evaluate your planning looking for; quality control points, try and predict possible problems (what concerns do you have), time allocation etc. This is a paragraph or 2 evaluation.
Did you change you plan after evaluating it? Highlight the changes & explain...
Create Tasks: Create the Product or Solution Use various techniques avaliable to you and document your skills!
Soldering
Vacuum forming
Woodworking
Modeling
CAD/CAM
Use Appropriate Techniques and Equipment
Follow your plan! Make a copy of your Gantt chart, upload it to your Create page and update the chart when you complete a task. Enter the date, and/or new boxes in different colour when you compete a task.
When you complete tasks and the time is different to your plan, explain the reasons why.
Justify any other changes made to your plan, no matter how small.
Follow the Plan
Keep a process journal, with photographs, videos and brief explanations while making your speakers. EACH LESSON!
Explain what went went, what went wrong, what problems you solved and what you need to do next lesson.
Evaluate Objectives:Evaluate Due: 18th Jan Evaluate your Product or Solution
Carry out tests to evaluate the product/solution against the design specification
Evaluate the success of the product/solution in an objective manner based on testing, their own views and the views of the intended user.
Evaluate the impact of the product/solution on individuals and on society.
Explain how the product/solution could be improved.
Evaluate your Use of the Design Cycle.
Suggest ways in which their performance could be improved.
Welcome to the Year 11 Technology site for Mr. Plummer's classes.
The design current challenge is: "Steady On!"
Taking Action by by using our skills with technology to design learning aids to help the school community.
Context
The development of fine motor skills in young children is an important step in their learning. Learning how to write and how to express them selves through drawing can be frustrating for many students. Teachers employ many strategies to help develop the physical skills to facilitate academic understanding.Task:
To design and create an educational game to assist the lower primary teachers. The game will be a "steady hand' type buzzing game. It should help the students develop their fine motor skills as well as academics. It should be age appropriate in terms of content and skill level. It should be appealing for the target group.
Investigate Due: 14th Sept
Develop A Design Brief.
Formulate a Design Specification.
Investigate examples here!
How will you research this design situation?
Conduct interviews and literary research
Outline Design Brief.
Write a design brief based upon your conversations with teachers and you research into learning development. Be sure to address the needs of the teachers and students.Develop A Design Brief.
Write guiding questions: what do you need to understand in order to complete this design task?Write a research plan...outline how you will conduct your research. What kind of research?
Present you research using ICT. (graphs, charts etc)
Use primary sources of information (where possible). Visit the classroom where they will/could be used, take photos/measurements, interview the students,..
Remember to survey student likes/dislikes. What is cool for a 5 yr old boy or girl?
Handle size is important. Can you test grip size? Ergonomic consideration for children?
Test for fine motor skills...Mrs Hudson's books are great for ideas. (Mazes, target activity etc) What about physical skill tests?
Evaluate the above sources of information. eg if a review site, is it reputable? Interview with children?
Conduct a product analysis into similar products. (educational games/aids as well as 'buzzing type skill games.) Perhaps use Pinterest
Research into: construction techniques & materials:
Fully reference your sources.
Fore each secondary source (eg a website) evaluate its value/reliability
Please gather as much information from primary sources as possible. (bibliography)
Summarize your research...can you 'answer' your guiding questions?
What have you discovered about designer products and indeed speaker design?
Formulate a Design Specification.
Divide your specification into 2 columns; Desired and Required.List the specific requirements of your client.
List the requirements of good aesthetics/design
Describe the practical requirements/function.
Perhaps use Dieter Ram's "Good design is...."
Perhaps use Alessi Design Formula
Design and explain multiple tests for your completed product.
How will you know it helps instruct the children?
How will you know if they meet the needs of your client? (teacher)
Durability? How will it perform? Under what conditions?
Is it fun?
Design Objectives:
Design a Product or Solution
Exemplar student Design work HERE
Design a Product or Solution:
Create a 'doodle' page(s) of thumb-nail sketches of ideas for the game.
There should be many different ideas for the major components.
- The base
- Handle
- Background
- Wire path
- Electronic options
Alessi Design FormulaCreate several (4-6) complete design ideas in isometric, fully rendered and fully annotated.
Evaluate each design against the design specification in full sentences.
Choice one design and completely justify why it is the best of all your ideas.
Plan a Product or Solution
Exemplar PLAN work
Make a detailed 'Plan of Manufacture' that can step by step guide you through the making of your game.
Break it up into sections as needed (Sketch-up design, electronic assembly etc).
Did you change you plan after evaluating it? Highlight the changes & explain...
Try: Toms Planner!
Create the Product or Solution
Use Appropriate Techniques and Equipment
Follow the Plan
Create examples HERE
Create the Product or Solution
Use various techniques avaliable to you and document your skills!
Use Appropriate Techniques and Equipment
Follow the Plan
Evaluate your Product or Solution
Evaluate your Use of the Design Cycle.
Evaluate example found HERE
Evaluate your Product or Solution
Evaluate your completed game using the Design Spec as a checklist. (Complete sentences)
Test your game in a practical way and record its performance
Get an evaluation from the intended users and teachers.
Reflect upon the impact of educational games such as your on learning
Describe, in detail, how you could improve your design based upon the results of these tests
Evaluate your Use of the Design Cycle.
Reflect upon your efforts at each stage of the design cycle.
What would you do better next time? What parts of the design process worked well?