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Welcome the Year 7 web page for Mr Plummer's Technology classes!


Significant Concept:

Creativity can follow a process.

Unit Question:

How do designers create something new?

ATL: Thinking:

What tools can I use to solve complex problems?

Area of Interaction: Human Ingenuity.
Designers strive to improve our quality of life
Context.

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The Skill Game Project will introduce Technology students to the concept of design and the Design Cycle. The properties of different timber products and plastics will be explored, as will workshop skills and procedures. The use of computer aided design (CAD) will also be introduced during this unit.

Task: There is a need for a new hand held skill/maze game that could be used to keep young children entertained during long journeys. The game must appeal to children from the age of 5 to 12 years old and be of durable construction. It should be small enough to fit in your pocket, yet large enough to see properly.
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INVESTIGATE:

Peer assessed! Each student will assess 3 other students work and award level /6.caveman_basic_research_fire_251795.jpg

Identify the Problem.

What is it you are being asked to do?
Write a Design Brief by re-writing the task in your own words. What, who, why, where...?

Develop the Design Brief:

Product Analysis: Find of 3-5 similar games for inspiration. Describe in terms of; materials, style, shape, colour, game-play and ideas to inspire. (Reference where you got the pictures from)

Formulate a Design Specification:

Copy the design specification bellow and add extra points where indicated. Can you think of testing ideas.

Specification
Test: (How could you test this?)
General:
- Will be 'pocket' size. (60x60x12 max)
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Function (How it works)
- Must be either a maze or a 'ball in the hole' type of game.
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Aesthetics: (the looks)
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Safety:
- Must have not sharp edges or points
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Quality:
- The ball should roll freely and not get caught.
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Level
Criteria: A - Investigate (MYP Criteria)
Criteria: A - Investigate (Our Criteria)

1-2
You have investigated the problem, collecting information from sources.
You have written a very short design brief.

You have 1-2 pictures of games, without descriptions.

You have copied the design specification.

3-4
You have stated the problem in the form of a design brief.
You have investigated the problem, selecting information from some acknowledged sources.
You have listed some specifications that must be met by the product/solution.
You have written design brief that states the reason for making the game.

You have 2-3 pictures of games, in a table, some described in terms of materials used, style, game play and ideas you might use.

You have copied the design specification and have added 2-3 new points of your own. You have suggested tests.

5-6
You have created a design brief. You have described the problem.
You have investigated the problem, logically organizing information from a broad range of acknowledged sources.
You have listed a range of specifications that must be met by the product/solution.
You have written design brief that describes the reason for making the game very clearly. (Who, why, where)

You have 4 or more pictures of games in a table each one described in terms of materials used, style, game play and ideas you might use.

You have copied the design specification and have added 4+ new points of your own. You have suggested sensible tests.





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DESIGN:

Design a Product or Solution:
  1. Create a colourful, birds-eye view design for your game.
  2. Scan & upload this to your Design Page
  3. Describe your game in a paragraph.
  4. Copy your Design Specification and use it to evaluate your design. (Use √ , ~, or X)
  5. Suggest one or two improvements to your design
  6. Create a Google Sketch-up 3D sketch of your game

Level
Criteria B: - Design (MYP Criteria)
Criteria B: - Design (Our Criteria)

1-2
You have generated one design, and made some attempt to describe it.
You have drawn a birds eye view of your game and either dont have a Sketch-up drawing or an incomplete one.

You have not explained your game.

You have copied the Design Specification.

3-4
You have generated 1 designs, described it and have compared it against the design specifications
You have drawn a neat and understandable birds eye view of your game and a Sketch-up drawing.

You have explained your game well.

You have copied the Design Specification and have fully evaluated your design.

5-6
You have generated a design, explained it and have comparing it against the design specifications.
You have drawn a very neat and understandable birds eye view of your game and a an accurate Sketch-up drawing.


You have explained your game very well.


You have copied the Design Specification and have fully evaluated your design, suggesting improvements.



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PLAN:

Plan a Product or Solution:
  1. In groups, sort the steps given into the correct order.
  2. On your Plan page, create a table: | STEPS | TOOLS | TIME |
  3. Input all 21 steps in the correct order
  4. Find images of the right tool and insert next to the right step(s) and indicate a 'guesstimate' time to complete the step
  5. Briefly evaluate your plan. (Does it make sense? Could someone else make your game following this plan? Where might it go wrong?)


Level
Criteria C: - Plan (MYP Criteria)
Criteria C: - Plan (Our Criteria)

1-2
You have produced a plan that contains some details of the steps required to complete the design.
You have put the 21 steps into the correct order.

You have made some attempt to include tools and/or time

3-4
You have produced a plan that contains a number of logicalsteps that include time.
You have put the 21 steps into the correct order.

You have included tools and time with few errors.

You have made some attempt at evaluating the plan

5-6
You have produced a plan that contains a number of detailed,
logical steps that describe the use of resources and time.
You have described possible problems with the plan.
You have put the 21 steps into the correct order.

You have included tools and time with no errors.

You have described possible problems with the plan.


CREATE:toon.jpeg

Create a product or solution.
1. Copy your plan onto your Create page.
2. Take photographs for most steps along the way as you make your game.
3. Make a comment for each lesson about what happened, what went right and what went wrong. How did you solve problems?
4. If you have changed from you original design, explain why these changes happened.
5. Two, high quality, photographs of your finished game.


Level
Criteria D: - Create (MYP Criteria)
Criteria D: - Create (Our Criteria)

1-2
You have created at least part of a product/solution.
You have almost completed your game.

There are no, or very few (1 or 2), photographs on your Create page

3-4
You have used appropriate techniques and equipment.
You have considered the plan resulting in a product/solution of good quality.
You have completed your game and it is of good quality.


It plays well.


You have several (5+) photographs, with some descriptions, on your Create page

5-6
You have competently used appropriate techniques and equipment. You have followed the plan, resulting in a product/solution of appropriate quality.
You have completed your game and it is of excellent quality.


It plays really well.

You have many (5+) photographs, with detailed descriptions, on your Create page

EVALUATE:test.jpeg

1. Insert a photograph of your game onto your Evaluate page
2. Copy the Design Specification and use it to evaluate your finished game.
3. User Trial: Have 3-5 other students play your game and get their feedback. (with photos)
4. Field Test: Play your game on a long journey! (with photos) Have you met the design challenge? (one paragraph)
5. Make suggestions as how you could improve you game.
6. Reflect on your own learning. What did you de well and how could you improve next time.






Level
Criteria E: - Evaluate (MYP Criteria)
Criteria E : - Evaluate (Our Criteria)

1-2
You have commented the success of the product/solution or your own performance.
You have made some comments about your game and/or have included the comments from other students.

3-4
You have considered the success of the product/solution and your own performance and suggested ways in which these could be improved.
You have compared the final product/solution against some of the design specification requirements.
You have evaluated your game using the design specification and have a few user trials.

You have made suggestions about how to improve your game and your own learning.

5-6
You have considered the success of the product/solution based on the results of testing and your own views.
You have provided an evaluation of your own performance at different stages of the design cycle and suggested improvements.
You have provided some evaluation of the impact of the product/solution on individuals and/or our community.
You have evaluated your game using the design specification and have a several user trials. (with photos)


You have made suggestions about how to improve your game and have done a filed trial. (with photos)


You have reflected upon your own leaning (with ways to improve) and have explained how well you have met the design challenge.