Tips for Success. Establish the Need:
Re-write the task in your own words. Why are we making this game? Who for? Were will they use it? Why? How?
Explain the AOI. Product Analysis:
Find picture of 3-5 similar games for inspiration. Describe in terms of; materials, style, shape, colour, game-play and ideas to inspire. Summarize Research:
Create 2 tables with pictures and explanation of; Materials; acrylic, plywood, epoxy resin, solvent cement. Tools; Laser cutter, hacksaw, pillar drill, files, emery paper Add how you might use them in this project.
Design: Due: 3/10 Develop a Design Specification Check list of “must haves” for your game
Design a Solution Sketch several design ideas that could work.
Develop Working Drawings. To help you make your game.
Develop a Design Specification:
Copy the Design Specification bellow onto your web site and add extra points where indicated.
Design a Solution: 3-5 design ideas sketched onto 5mm grid paper.(PDF bellow) CAREFULLY drawn using rulers & drawing aids. Shade carefully in colour. Only one colour for the out side walls and any inside (maze) walls. Use a key to explain the design and the game-play. 60x60 max size.
Develop Working Drawings. Copy your chosen design onto clean, white paper for scanning.
Use Corel Draw to develop a 2D drawing of your game ready for laser cutting.
Plan a Product
Write a step-by-step guide as to how to make one of these games. It should be able to be followed by other students.
Demonstrate Technical Skills/Follow the plan
Insert pictures telling the stort of how you made your game. You have to show me that you know what you are doing!
"Here I am gluing the walls onto the base using solvent cement. You have to be careful that it is aligned perfectly and hold them tight"
Evaluate: Due 11/11 Test and Evaluate
Suggest Improvements
Reflect on own learning
Tips for Success.
Test and Evaluate
Use the Deign Specification as a checklist to evaluate your game.
Carry out tests and record what happens.
eg: Have people play your game and write down their comments.
Put you game in your pocket, walk around, and see if it is comfortable.
Suggest Improvements
How could make you game better?
Use the results of your tests to suggest improvements to your game.
Reflect on own learning Use the Learner Profile to reflect on your learning during this unit of work.What did you do well? What could you improve upon?
DESIGN SPECIFICATION for the Maze Game:
General:
- Will be 'pocket' size. (60x60x12 max)
-
- Function (How it works)
- Must be either a maze or a 'ball in the hole' type of game.
-
- Aesthetics: (the looks)
-
- Safety:
- Must have not sharp edges or points
-
- Quality:
- The ball should roll freely and not get caught.
-
- Environmental:
- Should use the minimum amount of materials possible
-
Have you got Skilz?
Please download the word document bellow.
Some really old fashioned examples of skill games HERE.
IPhone maze game.
Establish the Need:
Research and describe the reason for making this game
Product Analysis:
Examine several similar product for inspiration
Summarize Research:
Research into materials, construction techniques, tools, design and then summarize
Establish the Need:
Re-write the task in your own words. Why are we making this game? Who for? Were will they use it? Why? How?
Explain the AOI.
Product Analysis:
Find picture of 3-5 similar games for inspiration. Describe in terms of; materials, style, shape, colour, game-play and ideas to inspire.
Summarize Research:
Create 2 tables with pictures and explanation of;
Materials; acrylic, plywood, epoxy resin, solvent cement.
Tools; Laser cutter, hacksaw, pillar drill, files, emery paper
Add how you might use them in this project.
Develop a Design Specification
Check list of “must haves” for your game
Design a Solution
Sketch several design ideas that could work.
Develop Working Drawings.
To help you make your game.
Copy the Design Specification bellow onto your web site and add extra points where indicated.
Design a Solution: 3-5 design ideas sketched onto 5mm grid paper.(PDF bellow) CAREFULLY drawn using rulers & drawing aids. Shade carefully in colour. Only one colour for the out side walls and any inside (maze) walls. Use a key to explain the design and the game-play. 60x60 max size.
Develop Working Drawings.
Copy your chosen design onto clean, white paper for scanning.
Use Corel Draw to develop a 2D drawing of your game ready for laser cutting.
Video tutorial can be found HERE
Plan a Product
Describe how to make your game
Demonstrate Technical Skills
Use Corel Draw, the laser cutter and any hand tools needed to make your game
Follow the plan
Make your game!
Plan a Product
Write a step-by-step guide as to how to make one of these games. It should be able to be followed by other students.
Demonstrate Technical Skills/Follow the plan
Insert pictures telling the stort of how you made your game. You have to show me that you know what you are doing!
"Here I am gluing the walls onto the base using solvent cement. You have to be careful that it is aligned perfectly and hold them tight"
Test and Evaluate
Suggest Improvements
Reflect on own learning
Test and Evaluate
Use the Deign Specification as a checklist to evaluate your game.
Carry out tests and record what happens.
eg: Have people play your game and write down their comments.
Put you game in your pocket, walk around, and see if it is comfortable.
Suggest Improvements
How could make you game better?
Use the results of your tests to suggest improvements to your game.
Reflect on own learning
Use the Learner Profile to reflect on your learning during this unit of work.What did you do well? What could you improve upon?
DESIGN SPECIFICATION for the Maze Game:
General:- Will be 'pocket' size. (60x60x12 max)
-
-
Function (How it works)
- Must be either a maze or a 'ball in the hole' type of game.
-
-
Aesthetics: (the looks)
-
-
Safety:
- Must have not sharp edges or points
-
-
Quality:
- The ball should roll freely and not get caught.
-
-
Environmental:
- Should use the minimum amount of materials possible
-